Happy Holidays

Office Gossip // Week 1, January 2015

Hello there, bored people of the world.

Every week we endeavour to provide you with new and up to date office gossip about what’s going on around the office, who’s been to see what at the cinema and how many times a day Torje gets wolf-whistled at by men.

The purpose of this blog is to show you that we are humans as well as game designers. Well, we’re all human except Torstein, who I suspect may be a giant Toothbrush, sent to Earth as a spy. I don’t know why this would be, I just have a feeling. Read more

Audio News

Creating Scary Sympathetic Resonance

Hello there, people of a Earth and space.

Every week we will be sharing a little audio news about what goes on behind the scenes of the audio department at Antagonist. Dan, head of audio stuff, splits his time between his studio where he writes and mixes music, the office where he sits to edit and develop the design of the audio, and various locations around and about where he records environment sounds, wildlife, ambience, etc. Read more

Artist Blog

Artist Blog // Week 1, January 2015

Hello and Happy New Year, friends and neighbours.

Welcome to this week’s New Year’s artist blog. Every week we hope to post an artist blog to show a couple of interesting art assets that may or may not make it into the final version of Through the Woods. These could be character models, environments, concept art, monsters, objects in the game world, and so on. Read more

Happy Holidays

Merry Christmas and Happy Holidays

Hello!

So, Christmas is fast approaching (and already here if you’re in Norway)! Gingerbread houses are being constructed, decorations are going up around the house and people everywhere are waking in the mornings with their eyes glued together and their heads pounding. It’s really the best. Read more

StartupLab Logo Entrance, Office Gossip

Office Gossip // Week 4, December 2014

Hello there, bored people of the world.

Every week we endeavour to provide you with new and up to date office gossip about what’s going on around the office, who’s been to see what at the cinema and how many reps Torje is up to while sculpting his Guns.

The purpose of this blog is to show you that we are humans as well as game designers. Well, we’re all human except Torstein, who we suspect may be a deformed clone of Art Garfunkel.  Read more