Hello and Happy New Year, friends and neighbours.
Welcome to this week’s New Year’s artist blog. Every week we hope to post an artist blog to show a couple of interesting art assets that may or may not make it into the final version of Through the Woods. These could be character models, environments, concept art, monsters, objects in the game world, and so on.
Here’s this week’s artist blog fix:
This week in our artist blog we are looking at some very early concept art of a creature I have always been fond of. We’re not quite sure if it will make it into the final version of Through the Woods in its current form, but we still thought it would be interesting for you to check out.
This is the mythical Tusse, designed by Ole Helland, Kenneth and Mia. A Tusse is a small, mischievous troll found in the Norwegian forest. They usually live underground and, while not necessarily evil, they cause mischief and play tricks on those who cross them.
In Through the Woods, we took the idea of the Tusse and tried to made it more frightening and realistic. What if there was actually a creature in the forest like the mythical Tusse? In the folk tales, Tusse are very hairy but have an essentially human form. They have troll-like but quite human faces.
Our Tusse is more animalistic, feral, wild and protective of its territory and also it’s young. If you stray too far into its environment it will defend itself and may attack or even kill you.
Funny story; months ago I took home an old build of the Through the Woods demo so I could walk around, look at the environment and write some fitting music. There was a Tusse in this demo sitting by a tree. It had no animation except the head would follow the player character wherever I walked. After this I went to a couple of conferences with a newer demo with the Tusse removed.
I got so used to this new demo that when I fired up my old one some months later and walked into the first clearing, I saw the Tusse standing there and it scared the hell out of me. So, even though the current design may not make it into the game, it’s still a creepy creature.
Ok, that’s it for this week’s artist blog. More to come next week. Have a great New Year’s Evening!