Audio News

Audio News // Week 4, December 2014

Hello there, friends and strangers.

Every week we will be sharing a little of what goes on behind the scenes of the audio department at Antagonist. Dan, head of audio stuff, splits his time between his studio where he writes and mixes music, the office where he sits to edit and develop the design of the audio, and various locations around and about where he records environment sounds, wildlife, ambience, etc. Read more

Artist Blog

Artist Blog // Week 4, December 2014

Hello there, friends and neighbours.

Welcome to this week’s artist blog. Every week we hope to post an artist blog to show a couple of interesting art assets that may or may not make it into the final version of Through the Woods. These could be character models, environments, concept art, monsters, objects in the game world, and so on. Read more

StartupLab Logo Entrance, Office Gossip

Office Gossip // Week 3, December 2014

Hello there, loyal fans.

Every week we endeavour to provide you with new and up to date office gossip about what’s going on around the office, who’s been to see what at the cinema and how many reps Torje is up to while sculpting his Guns.

The purpose of this blog is to show you that we are humans as well as game designers. Well, we’re all human except Torstein, who we suspect may be a shoddily clapped together robot.  Read more

Audio News

Audio News // Week 3, December 2014

Heisann, folkens!

Every week we will be sharing a little of what goes on behind the scenes of the audio department at Antagonist. Dan, head of audio stuff, splits his time between his studio where he writes and mixes music, the office where he sits to edit and develop the design of the audio, and various locations around and about where he records environment sounds, wildlife, ambience, etc. Read more

Antagonist Artist Blog

Artist Blog // Week 3, December 2014

Hei, there.

Every week we hope to post an artist blog to show a couple of interesting art assets that may or may not make it into the final version of Through the Woods. These could be character models, environments, concept art, monsters, objects in the game world, and so on. Read more