Making Water Glasses Cry

Audio News // Making Water Glasses Cry

Hello there, lovers of audio and reading

Every week we will be sharing a little audio news about what goes on behind the scenes of the audio department at Antagonist. Dan, head of audio stuff, splits his time between his studio where he writes and mixes music, the office where he sits to edit and develop the design of the audio, and various locations around and about where he records environment sounds, wildlife, ambience, etc. Read more

Kittelsen's Landscapes

Artist Blog // Theodor Kittelsen’s Landscapes

Hello, and other popular greetings.

Welcome to this week’s artist blog. Every week we hope to post an artist blog to show a couple of interesting art assets that may or may not make it into the final version of Through the Woods. These could be character models, environments, concept art, monsters, objects in the game world, and so on. Read more

Antagonist's Question Time

Office Gossip // Kenneth’s Weekq [sic]

Hello and hello!

Every week we endeavour to provide you with new and up to date gossip about what’s going on around the office, who’s been to see what at the cinema and whether Torje’s gunz are as muscular as his bunz.

The purpose of this blog is to show you that we are humans as well as game designers. Well, we’re all human except Torstein, who once showed me a newspaper clipping showing a photograph of him winning a prize for tap dancing at school. The paper was dated 1967. He has since denied the conversation ever took place, but I see him sometimes, sitting at his desk or standing in queues, tapping his little feet… Read more

Detuned Electric Guitar

Audio News // Detuned Electric Guitar Ambience

Hello there, you trippers of the light fantastic.

Every week we will be sharing a little audio news about what goes on behind the scenes of the audio department at Antagonist. Dan, head of audio stuff, splits his time between his studio where he writes and mixes music, the office where he sits to edit and develop the design of the audio, and various locations around and about where he records environment sounds, wildlife, ambience, etc. Read more

Viking Buckets and Ruins

Artist Blog // Viking Buckets and Ruins

Hello, there!

Welcome to this week’s artist blog. Every week we hope to post an artist blog to show a couple of interesting art assets that may or may not make it into the final version of Through the Woods. These could be character models, environments, concept art, monsters, objects in the game world, and so on. Read more