My name is Ole Erik and I am the lead game designer and level designer at Antagonist. Today I wanted to write a short blogpost about some of the guests we’ve had the pleasure of having at the office.
Shadowday is a day when students in junior high schools get to leave the schoolbench and spend a day at companies to see how they work and how a typical workday is. And we at Antagonist opened our doors for two boys from Cicignon junior high in Fredrikstad, Oskar and Calan. They came down to the office around 10am with a laptop each, Unity and Blender installed and ready to go! It was awesome to see that they had a passion for both game development and 3D artistry. As we were in a slight crunch period to get our current build ready for GDC I did not get to talk to them as much as I wanted to, but I got to show them a few tips and tricks in Unity and even helped Oskar get his player moving. Torje, our 3D artist, got to show them some modelling work.
All in all it was a great day and I hope they keep creating wonderful work and that they continue with what they love to do!
Buskerud Folkehøgskole (Buskerud Folk high school)
We had a visit from the Folk high school of Buskerud. Buskerud is a county in Norway and a Folk high school is probably not a known thing for many of you, so I’ll try to explain it with as few words as possible.
“Folk High schools are one-year boarding schools based on the idea of learning for life, not only for occupations and degrees.”
I shamelessly borrowed that quote from this webpage: Folkehøgskole
If you would like to read more about it just click the link.
The class that visited us are part of the course: Creative gaming, which sounded awesome for me as a game designer. In this course, students get to learn game development with tools such as GameMaker: Studio, Unity3D and Unreal Engine 4, as well as learning other creative ways to use games. This includes cosplaying and combining games with YouTube in different ways. They also do field trips to conferances and gaming events in Norway and Sweden, such as Spillexpo in Norway and Dreamhack Winter in Sweden. And of course they visit people in the gaming industry, from developers to reasearchers to journalists, which led them to visit us at Antagonist. We got to talk to them for a couple of hours about game development and design in particular. They got to test our latest build of Through The Woods, and boy was it fun watching twelve people shouting directions and advice to one guy playing our game!
So this was a short little blogpost about some of the visitors at the office. We at Antagonist love taking on guests and to talk with people about game development and to give some advice where we can. So if anyone feels like talking to us or wants to come by the office for anything, just contact us and we’ll see what we can do :)
That’s it for me, until next time!