Hello, you delicious and faithful beauties and beasts!
This is pretty much our first proper blog since our Kickstarter ended! It’s been super busy here in the office these past few weeks!
So, what have we been up to in the month since our funding? Well, the more sensible question would be, what haven’t we been up to? We’re smashing through the whiteboxes of the stages of the game, we’ve designed three awesome new enemies that are now sitting in the forest, made a great start on the in-game music, been on NRK, Norway’s national TV station discussing female leads in games, created crows and a bird behaviour system and a.i. systems for one of the creatures and started incorporating stealth mechanics so you can finally sneak past some enemies. There has also been a massive graphics overhaul with the help of our fully custom textures, SpeedTree, the Substance series, new custom assets, Sonic Ether’s ambient occlusion, and a beautiful, brand new, fully custom water shader. Phew! That’s a lot of stuff in one month.
Here’s a quick video to show you a little of what we’ve been up to in the past few weeks!
So you can see we’ve been putting your money to good use! The next weeks will continue as the previous month. We have a really nice schedule on our whiteboard that we are cracking through at a swift pace and all of us are working hard to bring you something great.
The next thing we want to talk about is you guys helping us to get to Gamescom in Cologne, Germany! We have a chance thanks to Playfield.io to get a stand for Through the Woods at this year’s Gamescom, the biggest gaming festival in Europe! This is an awesome opportunity for us as a company to spread the word about Through the Woods out there to more people, and the great thing is, we’re already in third place! But our competitors are catching up quickly, so we need your help.
If you could take a minute to go to our Playfield.io page, and click on Follow at the top of the page, that would be awesome! After clicking Follow, you can sign in through Facebook or mail, and to help increase our chance of winning, you can also click ‘I’d Play This’ on the photos on the page. That’s it! If a big chunk of you help us to get to Gamescom, it can only be good for all of us. We’re in it together!
1. Go to our
2. Click Follow (Sign in with Facebook or mail)
3. Click I’d Play That on the images on the page!
And, finally, the last thing we want to put out there for this update is about our post-Kickstarter services. We’re very close to fixing this, but we’re not quite there yet. We’ll get more details out to you in the next week about this.
Ok, that’s it from us for now. Hopefully we’ll be able to get backer updates out a little more regularly now that things have calmed down a little.
Thanks again for all your support so far, and, as always, thanks for joining us around the campfire!
Ole, Dan, Stian, Ole Erik, Torje, Torstein and Anders