PAX Prime Post-Mortem

Antagonist’s PAX Prime Post-Mortem!

Hello, darlings and lovelies!

This year, for the first time, three of us at Antagonist packed our bags and flew in the big metal seagull to Seattle to show our game at PAX Prime. That is very cool, of course, but we were also on the Indie MEGABOOTH, which is arguably the best place to be at the show. As usual after these things, we thought it might be useful and interesting to do a quick post-mortem of our trip so others can learn from our mistakes and successes. So, purely for Yoast’s SEO; here’s our PAX Prime post-mortem! Read more

Kickstarter-Pie-Chart

Antagonist’s Kickstarter Post-Mortem

Kickstarter Post-Mortem Time sure flies! It’s gone two months since we finished a successful crowd funding campaign for our game, Through the Woods. We thought it would be interesting and possibly useful to others if we wrote a quick Kickstarter post-mortem, so here are a few things we could have done better and a few things we […]

Indie MEGABOOTH

Through the Woods is on the Indie MEGABOOTH at PAX Prime

Through the Woods is on the Indie MEGABOOTH at PAX Prime

Hello friends, strangers and everyone in between!

We thought we’d let you know that Antagonist are going to be at the awesome PAX Prime in Seattle between the 28th and 31st of August. Not only that, but we will be on the Indie MEGABOOTH! Read more

Lovely-Forest

Help Us Win a Trip to Gamescom!

Hello, you delicious and faithful beauties and beasts!

This is pretty much our first proper blog since our Kickstarter ended! It’s been super busy here in the office these past few weeks!

So, what have we been up to in the month since our funding? Well, the more sensible question would be, what haven’t we been up to? We’re smashing through the whiteboxes of the stages of the game, we’ve designed three awesome new enemies that are now sitting in the forest, made a great start on the in-game music, been on NRK, Norway’s national TV station discussing female leads in games, created crows and a bird behaviour system and a.i. systems for one of the creatures and started incorporating stealth mechanics so you can finally sneak past some enemies. There has also been a massive graphics overhaul with the help of our fully custom textures, SpeedTree, the Substance series, new custom assets, Sonic Ether’s ambient occlusion, and a beautiful, brand new, fully custom water shader. Phew! That’s a lot of stuff in one month. Read more

Kickstarter

Our Kickstarter Made It!

Hello and many greetings, fellow followers of Antagonist!

You may have noticed, but we have been a little quiet on our website recently, if nowhere else. That’s because we were running a Kickstarter campaign which has taken up all our time this past month. And the reward for all the late nights and stress of working 14 hours a day for a month is that our Kickstarter was successful! Our Kickstarter made it! Our thanks go out to you guys and the great community that gathered around us during the campaign. Now we are safe for a while longer and the wolves aren’t sniffing under the door. Read more