Hello, you delicious and faithful beauties and beasts!
This is pretty much our first proper blog since our Kickstarter ended! It’s been super busy here in the office these past few weeks!
So, what have we been up to in the month since our funding? Well, the more sensible question would be, what haven’t we been up to? We’re smashing through the whiteboxes of the stages of the game, we’ve designed three awesome new enemies that are now sitting in the forest, made a great start on the in-game music, been on NRK, Norway’s national TV station discussing female leads in games, created crows and a bird behaviour system and a.i. systems for one of the creatures and started incorporating stealth mechanics so you can finally sneak past some enemies. There has also been a massive graphics overhaul with the help of our fully custom textures, SpeedTree, the Substance series, new custom assets, Sonic Ether’s ambient occlusion, and a beautiful, brand new, fully custom water shader. Phew! That’s a lot of stuff in one month. Read more
Hello, people and other beings capable of reading.
Something very exciting just happened. Through the Woods is now on Kickstarter! It’s so great to see people who we don’t know backing the project straight away! We even had one or two people back the project before they would have had time to watch the entire Kickstarter video. Read more
Hello and howdy, readers and lookers.
This week Torje, Stian and myself went on a bit of an adventure through a forest not far from Oslo to get some photos to use for custom textures. This is a very fun thing to do and is also great exercise!
The beautiful woods and the lake at Sognsvann lie only a few tube stops from the centre of Oslo and is a perfect place to walk around collecting reference images, ground and rock textures, etc. Read more
Hello and hello.
Every week, to help us show you more of who we are on the warm and gooey inside, we will be answering a weekly question.