Hello, you delicious and faithful beauties and beasts!
This is pretty much our first proper blog since our Kickstarter ended! It’s been super busy here in the office these past few weeks!
So, what have we been up to in the month since our funding? Well, the more sensible question would be, what haven’t we been up to? We’re smashing through the whiteboxes of the stages of the game, we’ve designed three awesome new enemies that are now sitting in the forest, made a great start on the in-game music, been on NRK, Norway’s national TV station discussing female leads in games, created crows and a bird behaviour system and a.i. systems for one of the creatures and started incorporating stealth mechanics so you can finally sneak past some enemies. There has also been a massive graphics overhaul with the help of our fully custom textures, SpeedTree, the Substance series, new custom assets, Sonic Ether’s ambient occlusion, and a beautiful, brand new, fully custom water shader. Phew! That’s a lot of stuff in one month. Read more