GDC

Things We Learned at GDC 2015

Hello!

GDC San Francisco was fantastic this year, but now we have returned home to Norway in the giant metal Flappy Bird and are slowly recovering from the jet lag. We thought it would be interesting to write a quick post-mortem about our time at the show, the things we did well and the things we could have done better. If any other developers find this useful or if first-time GDC goers can glean anything from our experience, all the better.

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Antagonist Are At GDC

Antagonist Are At GDC

Hello there, horror fans!

We just thought we’d let you know that Antagonist will be at GDC Play this year in the Moscone Center North Hall, booth #418, debuting the brand new demo of our game, Through the Woods.

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Viking Equipment

Viking Equipment

Splendorous greetings.

Welcome to this week’s artist blog. Every week we hope to post an artist blog to show a couple of interesting art assets that may or may not make it into the final version of Through the Woods. These could be character models, environments, concept art, monsters, objects in the game world, and so on. Read more

Creaky Door

Creaky Doors and Flapping Wings

Hello there, lovers of audio and reading

Every week we will be sharing a little audio news about what goes on behind the scenes of the audio department at Antagonist. Dan, head of audio stuff, splits his time between his studio where he writes and mixes music, the office where he sits to edit and develop the design of the audio, and various locations around and about where he records environment sounds, wildlife, ambience, etc. Read more